55. Jump Game
At a Glance
- Topic: greedy
- Pattern: Greedy (reach farthest index)
- Difficulty: Medium
- Companies: Amazon, Google, Adobe, Microsoft, Bloomberg
- Frequency: Very High
- LeetCode: 55
Problem (one-liner)
Given non-negative nums[index] max jump length from index, determine whether you can reach the last index starting at 0. Input: nums. Output: boolean.
Recognition Cues
- “Can reach last index”
- Greedy: track farthest index reachable as you sweep
- No need to try all paths if farthest ≥ last
Diagram
At-a-glance flow (replace with problem-specific Mermaid as you refine this note). camelCase node IDs; no spaces in IDs.
Loading diagram…
Approaches
- DP / graph — mark reachable —
O(n²)naive. - Greedy — maintain
farthestReach—O(n)time /O(1)space. <- pick this in interview.
Optimal Solution
Go
package main
func canJump(nums []int) bool {
lastIndex := len(nums) - 1
farthestReach := 0
for index := 0; index <= farthestReach && index <= lastIndex; index++ {
candidate := index + nums[index]
if candidate > farthestReach {
farthestReach = candidate
}
if farthestReach >= lastIndex {
return true
}
}
return farthestReach >= lastIndex
}JavaScript
function canJump(nums) {
const lastIndex = nums.length - 1;
let farthestReach = 0;
for (let index = 0; index <= farthestReach && index <= lastIndex; index++) {
farthestReach = Math.max(farthestReach, index + nums[index]);
if (farthestReach >= lastIndex) {
return true;
}
}
return farthestReach >= lastIndex;
}Walkthrough
nums = [2,3,1,1,4]
| index | farthestReach after |
|---|---|
| 0 | max(0,0+2)=2 |
| 1 | max(2,1+3)=4 |
Reach last without scanning further.
Invariant: farthestReach is max index reachable using positions 0..index.
Edge Cases
- Single element →
true - First element
0and length > 1 →false
Pitfalls
- Off-by-one on last index
- Confusing with Jump Game II minimum jumps
Similar Problems
- 45. Jump Game II — minimum jumps to end.
- 056. Merge Intervals — sweeping / ordering tricks on segments.
- 134. Gas Station — circular greedy feasibility.
Variants
- Minimum removals to reach end → different problem.
Mind-Map Tags
#greedy #reachability #farthest-index #medium
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